The Waaagh! returns! – Hobby Progress 5/3/19


I’ve had some other commitments that pulled me away from my precious hobby time recently. So while I still have the Gloomspite Gitz Battletome and two issues of White Dwarf to read, this week is all about clearing some of my miniatures backlog. Primarily getting everything I have been sitting on for the past few months assembled.

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Review – Age of Sigmar 2.0 Skirmish Rules

The January issue of White Dwarf contained a nice little surprise for me. Brand spanking new Skirmish rules for Age of Sigmar!

Included as part of the new format for White Dwarf which is bringing the magazine ever closer to how it used to be. Each issue promises new rules supplements with one of the first for Age of Sigmar being this update to Skirmish. The old Skirmish rules were from back in the heady days of original Age of Sigmar and have long been in need for an update. It is not just a one off either. There is a nice tease for campaign rules to come at a later date and hopefully we’ll see further updates after that.

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New Year, New Hobby Me?


I started this blog with nobel goals. I was going to re-engage with the Warhammer hobby but this time I was going to do it right. I even joined a Blood Bowl league and everything!

Sadly as is often the case, life and work got in the way for a bit. My free time and mental energy for hobby stuff and then writing about it on top of it has been very limited for the past few months. Thankfully I kept up with my commitment to the Dragon Bowl League and even started having some successful games of Blood Bowl towards the end. (A writeup of sorts is in the works) Making content for this blog however stopped.

The New Year is an oppotunity to recommit to documenting my hobby life a bit better. We’ll see how it goes hopefully I’ll get more in the habit of writing things again. 

So without further a do here are my hobby goals for this year!

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NOVA Open Games Workshop Reveals


It is currently The NOVA Open tabletop gaming convention in America and Games Workshop are continuing their crazy announcement pacing by revealing a bunch of new shiny things for me to throw my money at.

I’m just highlighting the things that appeal to me (which is most of it) but you can get the full skinny here.

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Bishop’s Stumblers Vs Lovehaven Dancers


There have been some improvements in my tactical playing since my last game! YAY! The learning curve for competitive Blood Bowl may be erratically steep but it feels like I’m getting somewhere despite losing another match. I managed to control the board more than usual, caused a lot of casualties (it is the Dwarven way after all!) and even managed to make two breaks for the end zone with both being stopped at the last moment.

Playing against an Elven Union team made for a surprisingly balanced match against my Dwarves. While the Lovehaven Dancers could move a lot and easily get the ball into position, they are very….squishy. Five casualties inflicted in a game squishy. My opposing coach, Colin kept me on my toes with some spectacular moves, especially when he quickly turned my failed attempt to score a touchdown into one of his own. Something I will be looking out for in future games against pesky elf teams! The second touchdown came from some Nuffle induced chaos in the form of a Pitch Invasion which took out my rearward ball handling (heh) players. The Dancers quickly sprinted down the board and after a messy skirmish got the ball and scored.

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Bishop’s Stumblers Vs Deadicated Few

Nuffle wasn’t really on my side on Tuesday. The Deadicated Few travelled to the Bishop’s Stumblers home turf and ended up beating my dwarves 0-4. It is was interesting going up against an Undead team because they share a few similarities with Dwarves. They are mostly slow, have low agility and tend to favour hitting things until they stop moving. A match made in heaven.

Normally I’d be happy to lose one or two of my players as I’d likely take out the same amount or more from my opponent. Which happened last night, but the undead have an ace up their sleeve, Regeneration. A pesky skill that has a chance of negating casualties on players. A skill that worked overtime last night to keep the undead horde on the pitch and whittling down my numbers until I had a measly four dwarves on the pitch by the end of the game. Lack of players, some bad luck and as usual some silly decisions on my part all coalesced into a fun game with a bad outcome for me at least.

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